SKU: 30116541636
jhs pedals shop

jhs pedals shop JHS Pedals Overdrive Preamp freeshipping

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Description

jhs pedals shop JHS Pedals Overdrive Preamp freeshippingIn 2019 I stumbled across a pedal that didnt exist. Yeah, cue the Twilight Zone theme song. It was a DOD Overdrive Preamp that predated the Gray Box 250 pedals that everyone myself included had assumed were the first version ever made. The pedal was encased in a large gray folded metal enclosure that resembled Electro Harmonix more than DOD, and it was conspicuously lacking the 250 model number. The typeset and DOD logo were different, but it still

In 2019 I stumbled across a pedal that didn’t exist.

Yeah, cue the Twilight Zone theme song.

It was a DOD Overdrive / Preamp that predated the “Gray Box” 250 pedals that everyone– myself included –had assumed were the first version ever made. The pedal was encased in a large gray folded metal enclosure that resembled Electro-Harmonix more than DOD, and it was conspicuously lacking the “250” model number. The typeset and DOD logo were different, but it still had the same charm and quirky feel of the vintage 1970s DOD. The sticker on the pedal’s backplate said “DOD Electronics Company” and listed the home address of founder David Oreste Di Francesco, as well as a number: 75. According to my interview with David himself a year later, I had found the 75th DOD pedal ever made and one of the first ten DOD Overdrive / Preamps (250) ever sold. This stompbox represented the genesis of “America’s Pedal.” For a pedal historian, it was the equivalent of uncovering the Dead Sea Scrolls. 

The internals featured a floating/loose hand-etched PCB and the same DOD 250 circuit, but with a few changes. The internal parts dated as early as 1972 and, according to David, were harvested from old radios and electronics he scavenged when he started building his first effects. 

The JHS Overdrive Preamp is a faithful replication of this unobtainable V1 of DOD’s most loved pedal. The controls are simple. The Level control adjusts the overall output of the circuit and lets you cut or boost the signal. The level control of this version has been modified (corrected) from the original wiring of the #75 unit, giving this pedal much more volume on tap. The Gain control adjusts the amount of gain inside the overdrive circuit. Turning up “Gain” creates more clipping as it pushes the op-amp and hard clipping into overdrive. We’ve also added a slider switch to this production version, which wasn’t included with the original DOD 250. While researching the #75 “Big Box” pedal, I acquired a second early big-box unit which used a completely different clipping arrangement. It only seemed fair to offer this switch so that you could explore these two variations for yourself. 

This “Big Box V1” DOD 250 circuit definitely feels like a 250, but with a few changes: more gain/grit overall and more unique low/mids. This is a must-have addition to any DOD collector’s lineup, or for anyone who's curious about how it all started. 

The standard Overdrive / Preamp will be part of our normal JHS lineup. Buy yours today and experience the history of one of the greatest overdrive/preamp circuits ever made.

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SKU: 30116541636

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Ryan
Birmingham, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
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Reviewed in the United States on April 3, 2017
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Verified Purchase
Charles
Cuba, US
★★★★★ 5
Solid primer well worth the cost.
Format: Kindle
Let's start with the understanding that I was not looking for War and Peace, here. I have always enjoyed the Sam's Teach Yourself in X Hours format, and this is another that gets the balance between what is needed to use the tool well and what is too much information for a beginner right. I was looking for something that could introduce me to this engine, giving enough understanding of the system to allow me to make games with normal use of the internet to get into the fine detail. This book is exactly what I was looking for. It introduces the engine and its main components and the general theory behind them, getting you up and running quickly. While the engine seems to be gathering a following, there is not a lot of material out there for it. This book covers the topics well enough to get functionally proficient without getting so far into the weeds that you would not finish it. The lessons are broken up in a way that makes sense, and there are full game exercises. I really liked the fact that the exercises follow the theory, so you are not simply walking through a bunch of actions that you do not understand, as happens in many "learn by making a game" tutorials. The writing and editing leave some to be desired, but did not get in the way of understanding.
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Reviewed in the United States on May 30, 2018
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Verified Purchase
cybereality
Louisville, US
★★★★★ 5
Simple and Amazing! A Great Introduction to Godot For Aspiring Game Developers
Format: Kindle
Godot Engine Game Development in 24 Hours is a fine introduction to the Godot game engine, and quite an extensive look at the software. The book is 432 pages, and there is a wealth of information contained here. I’ve just started working with Godot myself, so much of the material was new, but it was explained clearly so anyone can understand. If you are interested in exploring Godot, this would be a excellent buy on your journey. If you are familiar with the Sams 24 hour books, they basically have 24 chapters each focused on a different aspect of the topic. The chapters are not long, and certainly would not take a hour to read each, but it’s good marketing I guess. In any case, I did enjoy that a range of areas were covered. So what’s in the book? We get a look at the scene system, 2D graphics, scripting, a few game demos like a space shooter (2D) and Bloxorz clone (3D), and a networked Bomberman clone (2D). Scripting, input, physics, user interface, project management, materials and shaders, light and shadow, environments, sound, particles, networking, and a bonus 25th chapters about using native code. Yeah, quite a survey for 400 pages. I felt like the authors expect some basic understanding of programming, but otherwise you do not have to be an experienced game developer to get value out of the book. Everything is explained simply and I did not notice any glaring errors. I really enjoyed that there were some simple game demos included, so readers could get a better idea of what a more complex project would look like. It also didn’t hurt that one of the authors co-created the engine, so I bet he knows what he’s talking about. All in all, a great book. As I said, I am just starting with Godot and this is the first book I have read on it. Seems like an awesome introduction and much more palatable than reading the documentation (though I will note that the Godot docs are high quality, it just can be daunting). So I can fully recommend this book to anyone interested.
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Reviewed in the United States on December 9, 2019
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bOB wALTERS
Whiting, US
★★★★★ 4
Worthwhile book
Format: Paperback
This is a good book on a promising game engine.
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Reviewed in the United States on September 28, 2018
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David Taylor
Pawtucket, US
★★★★★ 5
If you're developing games with Godot, you need this book
Format: Paperback
Godot is a fantastic game engine, and it has lots of aids to learning -- written tutorials, video tutorials, sample projects, one of the best manuals I've ever encountered. Still, it's nice to have a physical book you can hold in your lap, make notes in, and use as an overall guide to developing competence in Godot development. This is that book. It's has a logical flow, has genuinely useful sample projects, and is written in a clear, highly accessible style. If you are learning Godot, you can't do better than this book.
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Reviewed in the United States on September 4, 2019

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